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Changes:

  • Adjusted the Qorvex Scarophago's helmet opening animations following feedback from the artist.
  • Increased the sorting priority of mushrooms in the End of Mission screen.

Top Fixes:

  • Fixes towards Acolytes being able to teleport players into locked rooms in Deepmines Bounties, resulting in them getting stuck.
  • Fixed (almost) every Tenno having the same Archimedea loadouts.
    • Since we are mid-week, this fix will come into effect with the next weekly reset.
  • Fixed Deepmines Bounty missions not counting towards "Mission Complete" Nightwave Acts.
  • Fixed Arbucep's homing missiles not being fast enough to hit enemies in Railjack missions.
  • Fixed Oberon's reworked Renewal being able to heal the Crystals in Tyana Pass mobile defense.

Performance Issues & Crashes:

  • Fixed performance issues caused by VFX in the H-09 Efervon Tank fight.
  • Fixed performance issues caused by Oberon's Hallowed Reckoning VFX.
  • Fixed a crash that could occur when aborting a Deepmines bounty while still in the elevator.
  • Fixed a rare crash that could occur when logging in and triggering TennoGuard 2FA verification.

Fixes:

  • Fixed the Acolyte spawn timer not resetting when playing Steel Path Deepmines bounties back to back, resulting in Acolytes sometimes showing up a little early.
  • Fixed Nightcap's weekly purchase limits not resetting properly.
  • Fixed players seeing negative Nightwave Standing in the End of Mission screen.
  • Fixed the names of assassination targets in Deepmines Bounties being displayed in the host's language.
  • Fixed an area in the Deepmines where Nokko could revive himself outside of the map.
  • Fixed various ceiling map holes in the Deepmines tileset.
  • Fixed opening Chat linked items while in the Mod Screen resulting in the item having a transparent background.
  • Fixed Tenet Arca Plasmor's hologram VFX not using custom energy colors.
  • Fixed a [PH] tag appearing next to the "Donate Amount" sort setting in the Feed Helminth menu.
  • Fixed the Transference Chair having incorrect placement during a segment of The New War quest.
  • Fixed intense flickering in the sky of a Lua tile.
  • Fixed an unintentional change to glass textures on various decorations.
  • Fixed an indestructible fan having the sheen of a destroyable item in a Grineer Galleon spy vault.
  • Fixed opening a notification while viewing a profile resulting in UI layering issues.
  • Fixed some minor lighting issues in the Relay.
  • Fixed a script error caused by Oberon's Renewal.
  • Fixed a script error caused by Nokko's passive.
  • Fixed a script error caused by Styanax's Axios Javelin.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1470876-known-issues-the-vallis-undermind/

Screen Shake and Recoil Changes:
The Vallis Undermind brought a change to our Screen Shake and Recoil system with accessibility in mind: toggling off Screen Shake removed Weapon Camera Movement and added a new diamond to the reticle that represented Weapon Recoil.

While many Tenno benefitted from certain aspects of this change, a large amount of feedback reflected something that is core to Warframe’s experience: customization. Many players requested the ability to only apply certain elements of this Setting to their gameplay (i.e. separate these elements in a toggle), and we are acting on that request with this hotfix.

Due to the nature of this system, any adjustments requires changes to the game code, meaning we can only ship the following on PC. Console Tenno can look forward to these changes with our next Cert Update — plus any additional tweaks that may come from feedback after this PC implementation.

Updated Screen Shake and Recoil Settings:

  • Screenshake and Weapon Recoil are now separate Accessibility toggle options!
    • Toggles most screen shake effects with the exception of camera movement caused by recoil.
    • This is what Screen Shake was defined as for the vast majority of Warframe’s history.
  • Recoil now has its own Accessibility toggle with the following three options:
    • Camera: Camera bounces with each shot. (default)
    • Reticle: A diamond represents the recoil, camera movement reduced.
    • Reduced: No recoil representation, camera movement reduced.

Other Changes & Fixes:

  • Fixed the recoil diamond not applying custom reticle HUD colors until you aimed at an enemy.
  • Reduced the screen shake from the Latron Incarnon's explosion VFX.
  • Nokko's Sporespring now displays the number of active projectiles in the Ability HUD.

Open Landscape Bounty Objective Changes:
With The Vallis Undermind’s launch, we made it so that Bounties now randomize the Objectives when selected. This was to increase gameplay variety for players who farmed the same Bounties, but as a result impacted players who used the set Objective order to selectively farm for rewards — most commonly, Aya.

While we stand by our intention with these changes, the resulting conversations highlighted the sheer disparity in Bounty Stage Length depending on the randomized Objectives. After review, we have shortened certain Bounty Objective timers as follows:

  • Plains of Eidolon:
    • Resource Theft: Reduced defense timer from 2m to 1m30s
    • Liberation: Reduced defense timer from 2m30s to 1m30s
  • Orb Vallis:
    • Rescue: Each pickup now reduces the defense timer by 30 seconds (was 10)
    • Coildrive Hack: Reduced defense timer from 2m30s to 1m30s
  • Cambion Drift:
    • Liberation: Reduced defense timer from 2m30s to 1m30s
    • Excavation: Reduced the number of Excavators required from 2/3/4/5 to 1/2/2/3.
      • All required Excavators are now deployed at the start of the Bounty Stage

Damage Attenuation & EHP Changes:

  • Increased the MDPI (Max Damage Per Instance) on Kuva Lich, Sisters of Parvos and Technocyte Coda, so that weapons like Snipers are more effective against these foes.
  • Removed Damage Attenuation from Skittergirl.
    • She now has 90% Damage Reduction, and her Base Health* has been increased from 50 to 600.
  • Greatly increased the MDPI (Max Damage Per Instance) for Eidolons.
    • As stated in our Dev Workshop, our intention was to keep this fight as close to the original iteration as possible. The Time-to-Kill was a little longer than it was before, so these changes should bring this fight back to pre-The Vallis Undermind speeds.
  • Increased the Techrot Babau's Base Health* from 1,500 to 10,000, and increased the Temporal Archimedea base health bonus from 1,000 to 9,000.
    • Since Damage Attenuation was removed from these enemies in 40.0.2, their time-to-kill was significantly reduced. Now, they should be a little more challenging to reflect their rare enemy status.

*As a refresher, Base Health refers to the Health Value at Level 1.

General Changes:

  • Shotgun Vendetta Arcane can now be equipped on the Corvas (Prime) and Mandonel Archguns.
  • Akimbo Slipshot Arcane can now be equipped on the (Prisma) Dual Decurions Archguns.

Mod/Upgrade Screen Changes & Fixes:

  • Reduced Stats font size so that more stats can fit on the screen in Upgrade and Mod menus, following community feedback.
  • Restored Mod and Upgrade screens to the transparent backgrounds, following community feedback.
  • Players no longer have to hover over the Stats bar to scroll through Stats in the Upgrade Menu.
    • Now, scrolling will move the Stats scrollbar if the cursor is above the Mod List, and will scroll through the Mod List while the cursor is within the Mod List.
  • Adjusted capacity warning message placement to avoid clipping with other UI elements, and made a few minor tweaks to the Mod and Upgrade Screen UI element placement.
  • Fixed unnecessary refresh animation playing when swapping between Configs.
  • Fixed Mod Slot icons being misaligned in Polarizing screens (i.e. installing a Forma, swapping a Polarity, etc.).

Deepmines Changes & Fixes:

  • Increased Deepmines Bounty Credit Caches to 10k and 15k (Rotation B and C), and to 20k and 30k (Rotation B and C) for Steel Path.
  • Fixed Clients being unable to pick up a secret item in Deepmines Bounties.
    • Now all players in the Squad should be able to acquire it, not just the Host!
  • Fixed the Area Defense timer not properly pausing when players leave the Objective area in Deepmine Bounties.
    • Also fixed the Control Level no longer dropping if players enter the Fortuna elevator.
  • Fixed Nightcap's first time dialogue missing a line.
  • Fixed various decorations missing their dioramas in Nightcap's Nursery wares.
  • Fixed completing the Bonus Objective in Deepmine Bounties causing the Bounty Stage icon to be silver instead of gold.
  • Fixed the Stratos Emblem appearing inside of the Cheeky Sprodling Emblem.
  • Fixed a rock being able to spawn in front of the Elevator in Deepmines Bounties, partially blocking the door.
  • Fixed Nightcap's emissives not glowing while he's speaking.
  • Fixed Nightcap's Rank requirements icon overlapping the Fergolyte cost for Blueprints in his wares.

Fixes:

Top Fixes:

  • Fixed the Nightwatch Napalm Ogris Augment not functioning.
  • Fixed Nokko's Stinkbrain not dealing damage if Nokko is a Client.
  • Fixed Pheroglands no longer increasing Kalymos' progress in Legacyte Harvest missions.
  • Fixed Nokko's Sporespring not always bouncing on mushrooms if the game's FPS is set to 30.
  • Fixed Nokko's Reroot causing issues if activated while running into a teleport volume, or while in a cutscene.
  • Fixed Clients not seeing the Extraction waypoint in Void Cascade missions.
  • Fixed hacking consoles no longer functioning if Nokko enters his passive mid-hack.
  • Fixed overlapping Nullifier bubbles in Limbo's Cataclysm causing Nullifiers to become invulnerable to attacks.
  • Fixed Sevagoth Shadow Prime having incorrect Armor values.
  • Fixed Client Sevagoth's Shadow being invisible.
  • Fixed performance issues caused by Nokko's Reroot.
  • Fixed Oberon's Renewal being removed when squadmembers leave his Affinity Range.
  • Fixed cases of accounts made before Vor's Prize was released not receiving The Teacher quest key.
  • Fixed enemies no longer spawning in Ganymede Disruption missions after a host migration.
  • Fixed a case of Oberon's passive being able to accumulate infinite stacks.
  • Fixed enemy levels resetting to 1 after a Host Migration.

Fixes:

  • Fixed "Hold Your Breath" mission modifier being able to be rolled for non-Survival missions in Temporal Archimedea.
  • Fixed Thermian RPG missiles not being counted if the weapon is dropped before the missile impacts the barrier in H-09 Efervon Tank assassinate missions.
  • Fixed an additional non-existent Mod Slot being shown when gilding a Zaw.
  • Fixed Finishers leaving Sparring weapons unequipped.
  • Fixed teammate Oberon's Hallowed Reckoning buff indicator using the icon and text string of your equipped Warframe's fourth ability.
  • Fixed cases of Clients having infinite bleedout if they entered Last Gasp at a specific timing.
  • Fixed cases of being unable to bounce continuously on Nokko's mushrooms if players have double jumped, or have lower-spec machines.
  • Fixed player's Vitoplast Orb breaking if they died while depositing Vitoplast into a Rupture during Void Flood Void Fissure missions.
  • Fixed more Ivy decorations having texture and animation issues.
  • Fixed being unable to select the Ayatan Chattraka Sculpture after placing it.
  • Fixed players being able to get stuck under the equipment panels in The Teacher quest.
  • Fixed resource container spawning in a weird spot in The Teacher quest.
  • Fixed a map hole in the Grineer Sealabs tileset.
  • More fixes to places where Otak can get stuck in Isolation Vaults.
  • Fixed a script error related to Limbo's Cataclysm.
  • Fixed pressing "," in a chatbox causing players to type in the search bar if an applicable menu is open.
  • Fixed a rare crash while leaving a Hub mid-handshake. The rudeness was too unforgivable.
  • Fixed a generic crash.
  • Fixed a crash for first-time logins after creating a Steam or Epic account.
  • Fixed a rare crash caused by using Wellspring during a loading tunnel (ex: the Fortuna elevator).

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1470876-known-issues-the-vallis-undermind/

image.png.259f16b353260de8aa4ac32d5346af

October is full jam-packed with streams and drops as part of our Quest to Conquer Cancer campaign! We’re honored to be joined by many community content creators for our month-long charity event.

As outlined in our Twitch Drops Overview Thread, each week will share the same Drops Grab Bag of items. Every stream listed in our schedule below will have their own unique campaign, meaning there are plenty of rewards to go around!


Grab Bag Theme: Furniture Decorations!
Watch any QTCC Stream for 30 minutes to earn one of the following items:

Spoiler

All decorations have the same drop rate:

  • Grimoire Altar
  • Paragrimm Decoration
  • Dawn Shawzin
  • Lua Planter
  • Ostron Rug Collection
  • Flare Varleon & Lizzie Poster Display
  • Yareli Community Display
  • Albrecht Painting
  • Yonta Painting
  • Ballas Painting
  • Pedestal Prime
  • Ordis Reified Statue
  • Kavat Bust
  • Kubrow Bust
  • Teshin Statue
  • Golden Hand
  • Watchful Paragrimm
  • Zariman Trophy (Lunaro Goal)
  • Zariman Statue (Mediating)
  • Zariman Green Plant
  • Air Hockey Table
  • Arcade Ticket Machine
  • Foosball Table
  • Arcade Machine
  • Pinball Machine
  • Arcade Racing Machine
  • Coffee Table
  • Traffic Cone
  • Large Couch
  • Two-Seater Couch
  • Armchair
  • Sideboard
  • Dining Table
  • Floor Lamp
  • Locker
  • Folding Chair
  • Night Stand
  • On-Lyne Cardboard Cutout
  • Zeke Cardboard Cutout
  • Temple and the Rippers Poster
  • Bountiful Fruit Basket
  • Blue Spices
  • Cracked Jug
  • Agkani Stone
  • Kybus
  • Entrati Study Chair
  • Entrati Chaise Lounge
  • Entrati Settee
  • Entrati Grand Candelabra
  • Entrati Wall Sconce
  • Entrati Ottoman
  • Duviri Modesty Screen
  • Duviri Clerical Desk
  • Duviri Theater Seat
  • Duviri Calculum
  • Spotlight (Ostron)

If you watch our fundraising streams using the iOS Twitch App, please refer to our Official PSA on how to claim your Drops!


Fundraiser Schedule:

Below is a look at all of the charity streams to expect this week. Whether you’re able to donate to the cause or just want to show up to share your support, we’d love to see you there!

DIGITAL EXTREMES

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Monday, Oct 20th @ 2pm - 3pm ET: Special Puzzle Stream!
Channel: twitch.tv/warframe

Wednesday, Oct 22nd @ 3pm - 4pm ET - Emisión Tenno #314
Channel: twitch.tv/warframeinternational

Note: Emisión Tenno will continue to raid Creators during this month, but we are not listing them here as they are not official fundraising streams for the Quest to Conquer Cancer. All Emisión Tenno raids will drop an Ordis Floof for the month of October.

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Thursday, Oct 23rd @ 6pm - 8pm ET - Prime Time #457
Channel: twitch.tv/warframe

CONTENT CREATORS

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Monday, Oct 20th @ 12pm - 2pm ET - soymistergamer (Spanish)
Channel: twitch.tv/soymistergamer

Monday, Oct 20th @ 3pm - 5pm ET - RainbowWaffles
Channel: twitch.tv/RainbowWaffles

Tuesday, Oct 21st @ 8am - 10am ET - Spandex95
Channel: twitch.tv/Spandex95

Tuesday, Oct 21st @ 6pm - 8pm ET - Ozku (Spanish)
Channel: twitch.tv/Ozku

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Wednesday, Oct 22nd @ 1pm - 3pm ET - PNx_VecToR
Channel: twitch.tv/PNx_VecToR

Wednesday, Oct 22nd @ 3pm - 5pm ET - TheKengineer
Channel: twitch.tv/TheKengineer

Thursday, Oct 23rd @ 8pm - 10pm ET - Pyrah
Channel: twitch.tv/Pyrah

Friday, Oct 24th @ 10am - 12pm ET - InfernoTheFireLord
Channel: twitch.tv/InfernoTheFireLord

Friday, Oct 24th @ 1pm - 3pm ET - flominwastaken
Channel: twitch.tv/flominwastaken

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Saturday, Oct 25th @ 1pm - 3pm ET - WidescreenJohn
Channel: twitch.tv/WidescreenJohn

Saturday, Oct 25th @ 3pm - 5pm ET - Kirarahime
Channel: twitch.tv/Kirarahime

Saturday, Oct 25th @ 7pm - 9pm ET - Dastercreations (Spanish)
Channel: twitch.tv/Dastercreations

Sunday, Oct 26th @ 8am - 10am ET - BlackNato974 (French)
Channel: twitch.tv/BlackNato974

Sunday, Oct 26th @ 12pm - 2pm ET - MjikThize
Channel: twitch.tv/MjikThize

Sunday, Oct 26th @ 3pm - 5pm ET - Tenno_Ben
Channel: twitch.tv/Tenno_Ben


This week’s Drop has the following claim limits:

Spoiler
  • Once from the Monday Puzzle Stream
  • Three times from Emisión Tenno and Prime Time (watching for 90 minutes total across both streams)
  • Once per Content Creator Fundraiser (watching 30 minutes)

If you want to learn more about our Quest to Conquer campaign this year, see the full month’s schedule, and contribute to the cause, check out our official site at warframe.com/qtcc.

Thanks, Tenno!
:community:

Damage Attenuation Changes:
With our Damage Attenuation changes in The Vallis Undermind, our intention was to normalize the difficulty of boss-type enemies between groups of players. After gauging the community’s response, we recognize that our broad application of that term inadvertently made “objective-type” enemies (ex: Demolishers) harder to kill. We’re redefining our standardization of Damage Attenuation to only apply to True Bosses / HUD Health Bar enemies with our upcoming hotfix, thanks to player feedback.

  • Damage Attenuation changes have been removed from regular objective enemies. As a result of this, these regular objective enemies can be one-shotted again.
  • Damage Attenuation is now solely reserved for true Bosses and enemies with the HUD health bars.
  • For certain enemies retaining Damage Attenuation, we have adjusted the values to allow for one-shot kills, if a player’s build is powerful enough.

Enemies that no longer have Damage Attenuation:

  • Scaldra Dedicants
  • Demolishers (including Necramechs)
  • Deimos Jugulus
  • Deimos Saxum (and Saxum Rex)
  • Rogue Necramechs (Voidrig and Bonewidow)
  • Amalgams
  • Empyrean Units (Corpus Proxima):
    • Aurax Actinic
    • Aurax Baculus
    • Aurax Vertec
    • Numon (all variants)
    • Vambac (all variants)
    • Zerca (all variants)
  • Errant Specters
  • Gruzzling
  • Necramite
  • Sister of Parvos Hounds
  • Techrot Babau
  • Treasurer
  • Tusk Thumpers (all variants, including Narmer)

Boss Enemies with Damage Attenuation that can be One-Shot:

  • Acolytes
  • Infested Oni

Our goal was to make powerful builds feel more impactful against Damage Attenuated foes, and with your continued feedback, we can ensure we achieve that together.

The team is continuing to look into other reports of bugs and feedback. Please keep it coming!

Changes:

  • The Mote Amp is now automatically equipped once players receive it from Quill Onkko in Cetus.
  • Updated the opening animations for the Qorvex Sarcophago Helmet following artist feedback.
    • Also fixed the helmet material being mismatched from Qorvex's body.
    • Also fixed Lubox not being properly credited for this item! Sorry Lubox!
  • Increased the brightness of the Fumolo Signa to improve visibility.
  • Added some fog to the Grineer Asteroid tileset for lower-spec machines.

Arbucep Gravimag Script:

  • With 40.0.1, we fixed Platinum-purchased Arbuceps not coming with a Gravimag installed. As of 5:30pm ET today, a script has been run for those affected.
    • Those who purchased a Gravimag to install have been refunded their Platinum via an inbox message.
    • Purchased Arbuceps without a Gravimag installed now have said item installed, although this was done silently (no inbox message).

Fixes:

Deepmines Changes & Fixes:

  • Steel Path Deepmines Bounties now reward 1 Steel Essence upon completion!
  • Mushrooms that are ready to be Analyzed are now marked with a “!” in the Field Guide.
  • Fixed Archgun Arcane Adapters not being available from Deepmine Bounty drop tables.
    • The original patch notes listed them as Steel Path only, but we've added this item to all Deepmine Bounty drop tables.
  • Fixed the Malva node matchmaking into Deepmines Bounties.
  • Fixed Acolytes not being able to spawn in certain parts of the Deepmines tileset, resulting in them sometimes spawning very far away from players.
  • Fixed Deepmines Bounties being required to deploy Extractors on Venus.
  • Fixed missing VFX in certain "visions" from The Prince.
  • Fixed a placeholder text string when attempting to Feed the Prince after a new build has been deployed.
  • Fixed some minor enemy navigation issues in the Deepmine tileset.

Top Fixes:

  • Fixed being unable to start the Chimera Prologue.
  • Fixed players being unable to progress in Vor's Prize if they only completed up to unlocking the Mod Segment before The Vallis Undermind was released.
  • Fixed Protea's Blaze Artillery receiving unintended stat changes. They have been reverted to pre-The Vallis Undermind values.
  • Fixed increasing performance issues caused by Nokko's Sporespring's line of sight checks.
    • This ability now uses a simplified raycast check to find targets.
  • Fixed Operators being able to destroy the Rifts created by Xaku's Untime Rift Augment.
  • Fixed Helios' Investigator Precept not working for Clients in missions started via a Streaming Tunnel (i.e. Fortuna Elevator, etc.).
  • Fixed Lavos' Transmutation Probe auto-casting when combining an element involving Electricity.
  • Fixed cases of being unable to progress in the Angels of the Zariman quest.
  • Fixed ragdolled enemies sometimes instantly dying on uneven terrain.

Performance Issues & Crashes:

  • Fixed significant performance issues caused by the Tenet Arca Plasmor's VFX.
  • Fixed performance issues caused by Slam VFX.
  • Fixed Ivara's Concentrated Arrow crashing the game if shot at a Nullifier Bubble.
  • Fixed a crash caused by Redeemer Prime.
  • Fixed a crash when returning to Fortuna from a Deepmines Bounty.
  • Fixed a rare crash on mission end.

General Fixes:

  • Fixed Helminth subsumed Smite having an incorrect Radial Damage value.
    • It now matches Oberon's Smite!
  • Fixed the Altra Sentinel Wings having collision.
  • Fixed an unintended context action appearing on the Navigation Console after generating a Technocyte Coda.
  • Fixed background gameplay elements clipping into the Mod Menu.
  • Fixed the Mod Menu's background disappearing after entering and leaving the Ayatan Treasures screen.
  • Fixed Valkyr's Ripline SFX being a full volume for squadmates, regardless of their distance from the casting Valkyr.
  • Fixed being able to trade the Yareli and Merulina Prime Scene.
    • If you traded away your Scene, please contact our support team for assistance.
  • Fixed missing texture on Natah's transmissions.
  • Fixed the Companion Riven Mod displaying a droptable instead of item description in Cephalon Simaris' Offerings.
  • Fixed broken animations when previewing Warframes in the Conclave Arsenal with Melee Doughty equipped.
  • Fixed Sprodlings from the Sprodling Ephemera disappearing while in the Orbiter.
  • Fixed a map hole in the Grineer Sealabs tileset.
  • Fixed a spot where Otak can get stuck in Isolation Vaults.
  • Fixed a script error after completing a Bounty Stage taken from a Radio Console in the Plains of Eidolon after a host migration.
  • Fixed a script error caused by Styanax's Tharros Lethality Augment.
  • Fixed a script error caused by Nokko's Reroot.
  • Fixed a script error in endless Void Fissure missions, resulting in enemy levels sometimes randomizing to a negative value after a Host Migration.
  • Fixed graphical errors that would occur if DLSS and SSGI were enabled at the same time.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1470876-known-issues-the-vallis-undermind/

The Vallis Undermind brought a wide array of content and changes, so we’re keeping a close eye on player feedback as you get your hands on this update. In the meantime, this hotfix is focused on fixing some critical bugs and shipping general polish that missed the release candidate build.

For an update on remaining issues on our radar, check our Known Issues thread.

Changes:

  • Updated Nokko's Animation Set descriptions in the Market to specify that the Yareli interaction is Nokko-specific.
    • If you purchased these Animation Sets purely for the Yareli interaction, you can request a refund by submitting a Support Ticket.
  • Added Primary Crux, Secondary Enervate, and Melee Doughty to the Höllvania Arcane Collection in Loid’s Arcane Dissolution vendor.

Nokko Fixes:

  • Fixed Nokko's Reroot causing players to spawn at its original casting point when entering a respawn volume (i.e. falling off the map, etc.).
  • Fixed being able to place Nokko's mushrooms outside of playable mission areas, causing issues if he needed to run to them using his Passive.
  • Fixed loss of function when using Railjack turrets and the Archwing Slingshot while transforming into a Sprodling as Nokko.
    • Note: the issue persists when attempting to use the Front Artillery context action.
  • Fixed Nokko's Reroot Sprodling SFX being audible during cinematics.
  • Fixed Nokko being unable to use Nova's Wormhole while in Sprodling form.

The Teacher Changes & Fixes:

  • Equipped Mods are now hidden in The Teacher Quest after players attempt to Dissolve an equipped Stormbringer.
    • Our intention is to teach players about how to identify equipped vs unequipped Mods in the Mod Menu, so this change lets us keep that learning moment, but remove further obstacles if they are still confused by it.
  • Disabled Filters in the Mod and Upgrade Menus during The Teacher quest, as they were causing issues with player progression.
  • Fixed players being unable to progress in The Teacher quest with a Bleeding Dragon Key equipped.
  • Fixed an incorrect error message when attempting to interact with other Arsenal elements after upgrading the Thornbak to deal Magnetic Damage.

Deepmines Changes & Fixes:

  • Changed the Scrofa Disc Moa's name to Scrofa Laser Moa.
  • Fixed issues with the Scrofa Crewman Eximus' attacks and movement.
  • Fixed certain Scrofa units not being highlighted by the Enemy Highlights Accessibility Setting.
  • Fixed the Scrofa Shockwave Moa's kick attacks not damaging Clients.
  • Fixed a script error when Analyzing mushrooms in the Field Guide.

Top Fixes:

  • Fixed players being unable to Wall Latch.
  • Fixed the Arbucep not coming with a Gravimag installed when purchased from the Market.
    • With a future hotfix, we’ll be running a script to add Gravimags to purchased Arbuceps and refund any purchased Gravimags that were installed in purchased Arbuceps.
  • Fixed performance issues caused by certain types of explosions, notably from the Kuva Bramma, Tonkor, and Zarr.
  • Fixed the accidental removal of the Somatics D11 and Somatics Asa-03 Operator Facial Markings.
  • Fixed Arcane Adapter slots not working with Modular Weapons (Kitguns, Zaws, etc.).
    • If you installed an additional Arcane Adapter to regain access to these Arcane Slots, please submit a Support Ticket.

General Fixes:

  • Fixed the updated Mod and Upgrade menus appearing too small with Menu Scale set to Legacy.
  • Fixed Damage Numbers covering the new Recoil reticle with Screen Shake toggled off.
  • Fixed armor offset issues on the Wukong Qitian Skin.
  • Fixed a broken elbow texture on the Wukong Qitian Skin.
  • Fixed the Sprodling Ephemera's diorama not actually showing the Sprodlings.
  • Fixed the Sprodlings from the Sprodling Ephemera falling through the floor in the Operator Customization screen on lower-spec machines.
  • Fixed texture and clipping issues with Ivy decorations.
  • Fixed the Duviri Candleholder Tree (Tall) decoration having an incorrect snap-to-surface point.
  • Fixed hologram VFX on the Tenet Arca Plasmor no longer using custom energy tints.
  • Fixed the Einheri Balefire Charger Skin indicating it is for an item you don't own when equipped on Balefire Charger Prime.
  • Fixed capitalization errors in objective descriptions in the Chains of Harrow quest.

Script Errors and Crashes:

  • Tentative fix for crashes on startup for systems using integrated graphics and obsolete drivers.
  • Fixed a script error when opening Syndicate Menus, causing issues with the interface.
  • Fixed a script error caused by Oberon's Passive for Clients in the Simulacrum.
  • Fixed a script error caused by Oberon's Hallowed Ground.
  • Fixed a script error in the End of Mission screen.
  • Fixed a script error caused by Oberon's Smite.
  • Fixed a script error caused by Oberon's Renewal.
  • Fixed a script error related to Mag's Bullet Attractor.
  • Fixed a script error caused by Oberon's Reckoning.